Lastly, for music lovers, Coding Jam is another fun and exciting coding resource that Osmo provides. That said, it is Osmo’s most advanced coding game so far, and the challenge is worth the investment. It is important to note that Coding Duo does require blocks from Coding Awbie and Coding Jame to play, so it is more of a supplementary or complementary game than a stand-alone one.
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They can do this by having one player code for Awbie and the other for Mo, mirroring the friendship in the game! That said, kids can also play Coding Duo solo, so a playmate isn’t required. Much like with Coding Awbie, kids can team up and play alongside each other, boosting the collaborative aspect of coding. These brain-stretching features make this a fantastic resource for kids aged 7 or older! Kids will be able to take their coding blocks on an adventure through advanced puzzles, cooperative gameplay, and even a compelling quest. Of course, this adventure takes them all around their expansive world and comes complete with various objects and challenges along the way. One of the basic narrative points in this game is that Awbie and Mo are teaming up to help a scientist in his quest to find his lost pets. Awbie and Mo can work together in a variety of different ways, and it is up to the player to discover them and help out! In this game, the same lovable Awbie and a friendly monster named Mo will work together on their adventure, overcoming tricky challenges that require critical thinking skills to overcome. To help players take their puzzle-solving skills to the next level, you can also look into Osmo’s Coding Duo game. Best of all, multiple kids can play together on the same device, so they can work on their collaborative skills as well (a very important aspect of coding). To live up to their standards of embodied learning, Osmo combines tangible blocks with an interactive game through Coding Awbie to help maximize learning potential. Each coding command guides Awbie along on an adventure, helping him shake trees and munch on delicious strawberries as he goes! The player controls Awbie, a fun, colorful character with a love for strawberries. The purpose is to discover Awbie’s world through code, guiding players along the journey every step of the way. It is an incredibly easy way to introduce coding to your child and help them succeed in an increasingly digital world. To give you a better idea of how each of these games works, we’ll explain their gameplay.ĭesigned for ages 5-12, Coding Awbie teaches logic and problem-solving skills. The three main coding games currently offered by Osmo are Coding Awbie, Coding Duo, and Coding Jam.
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For example, Coding Awbie teaches players how to write lines of code by having them connect and arrange physical blocks.Īll of the games use original, wacky characters and artwork to really engage children and make it more of an entertaining experience than a traditionally mundane educational experience. The in-house team at Osmo includes child development researchers working with designers to truly capture and reflect these principles and concepts of embodied learning. This is called embodied learning, something that decades of research have shown to be instrumental in sustainable learning. The goal of the games is to teach abstract concepts by connecting them to those real-world objects and actions. This makes learning much more fun and interactive for the students involved. The games Osmo produces are hands-on, giving the players the opportunity to use objects in the real world to interact with the digital world. Since then, Osmo’s game topics have grown to incorporate a number of subject areas (including math and coding). The first three games were Newton, Tangram, and Words which have all been wildly popular for several years now. Lastly, still, on the note of language, it is also important to note that Osmo Words tiles are only offered in the standard western alphabet.Īs you probably know, Osmo’s platform is centered around their games. They do have translations for on-screen prompts, however, and these are available in:
One drawback with Osmo games is that they do not currently offer narration in languages besides English. Additionally, Monster and Super Studio are appropriate for ages 4+. These games teach storytelling, pre-reading skills and fine motor skill development.
This kit has four games designed for kids aged 3-5, so it’s great for giving a head start. The game structure is great for younger audiences because it makes computer science fun and instantly rewarding.įor younger children, there is a new Osmo Little Genius Starter Kit.
Most Osmo games are designed for ages 5-12, so they are perfect for elementary students first learning to code.